<?xml version="1.0"?>
<LevelData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <LevelSettings levelName="VERSUS_cemet" levelNameShort="VERSUS_cemet_s" autoSlayHeight="-500" startLocation="-85,60,-5" winnerCutsceneGroup="cutGroup_MatchEnd">
    <SpecialWeather hour="22" weather="SNOW_LIGHT" />
    <DefaultWeather hour="22" weather="SNOW_LIGHT" />
    <DefaultPlayerModel teamA="mpTeam_DeMarcos" teamB="mpTeam_Punchinellos" />
    <DefaultStoryPlayerModel teamA="mpTeam_Default" teamB="mpTeam_Default" />
    <SpecialModels pkMax="AVATAR_SLOT_mp_maxpayne" pkPassos="AVATAR_SLOT_MP_Pass_NY" />
  </LevelSettings>
  <StoryPlayerModels />
  <BombLocations />
  <TimesOfDay>
    <TimeOfDay hour="22" weather="SNOW_LIGHT" />
  </TimesOfDay>
  <SyncIPLs />
  <AmbientArtIPLs />
  <SpatialDataIPLs />
  <SpatialDataVehicles />
  <SiegeBarricades />
  <PickupArtDetails />
  <DropoffArtDetails />
  <LevelResizes />
  <Cutscenes>
    <Cutscene name="CEM_ESTABLISH_01" animDict="MP_CAM_CEM_DM_INTRO" cameraA="CEM_ESTABLISH_01" />
    <Cutscene name="CEM_ESTABLISH_02" animDict="MP_CAM_CEM_DM_INTRO" cameraA="CEM_ESTABLISH_02" />
    <Cutscene name="CEM_ESTABLISH_03" animDict="MP_CAM_CEM_DM_INTRO" cameraA="CEM_ESTABLISH_03" />
    <Cutscene name="CEM_ESTABLISH_04" animDict="MP_CAM_CEM_DM_INTRO" cameraA="CEM_ESTABLISH_04" />
    <Cutscene name="CEM_ESTABLISH_05" animDict="MP_CAM_CEM_DM_INTRO" cameraA="CEM_ESTABLISH_05" />
    <Cutscene name="CEM_ESTABLISH_06" animDict="MP_CAM_CEM_DM_INTRO" cameraA="CEM_ESTABLISH_06" />
  </Cutscenes>
  <MoodSets>
    <MoodSet name="mp_MusicMood_Assassination_Start" fadeIn="0">
      <Music track="MP_CEMETERY_SONG_03" mood="CEMETERY_SONG_03_1" />
      <Music track="MP_CEMETERY_SONG_03" mood="CEMETERY_SONG_03_2" />
    </MoodSet>
    <MoodSet name="mp_MusicMood_Assassination_TargetVisible" fadeIn="1">
      <Music track="MP_CEMETERY_SONG_03" mood="CEMETERY_SONG_03_1_3" />
      <Music track="MP_CEMETERY_SONG_03" mood="CEMETERY_SONG_03_2_3" />
    </MoodSet>
    <MoodSet name="mp_MusicMood_Delivery_Start" fadeIn="0">
      <Music track="MP_CEMETERY_SONG_03" mood="CEMETERY_SONG_03_6" />
      <Music track="MP_CEMETERY_SONG_03" mood="CEMETERY_SONG_03_3_6" />
    </MoodSet>
    <MoodSet name="mp_MusicMood_Delivery_FirstDropoff_MyTeam" fadeIn="1">
      <Music track="MP_CEMETERY_SONG_03" mood="CEMETERY_SONG_03_2_5_6" />
      <Music track="MP_CEMETERY_SONG_03" mood="CEMETERY_SONG_03_3_4_5" />
    </MoodSet>
    <MoodSet name="mp_MusicMood_Delivery_NotLongLeft" fadeIn="1">
      <Music track="MP_CEMETERY_SONG_03" mood="CEMETERY_SONG_03_2_3_5_6" />
      <Music track="MP_CEMETERY_SONG_03" mood="CEMETERY_SONG_03_3_4" />
    </MoodSet>
    <MoodSet name="mp_MusicMood_Grab_Start" fadeIn="0">
      <Music track="MP_CEMETERY_SONG_03" mood="CEMETERY_SONG_03_1_6" />
      <Music track="MP_CEMETERY_SONG_03" mood="CEMETERY_SONG_03_2" />
    </MoodSet>
    <MoodSet name="mp_MusicMood_Grab_FirstPickup_Me" fadeIn="1">
      <Music track="MP_CEMETERY_SONG_03" mood="CEMETERY_SONG_03_1_3_6" />
      <Music track="MP_CEMETERY_SONG_03" mood="CEMETERY_SONG_03_2_5_6" />
    </MoodSet>
    <MoodSet name="mp_MusicMood_Grab_NotLongLeft" fadeIn="1">
      <Music track="MP_CEMETERY_SONG_03" mood="CEMETERY_SONG_03_1_3_4_6" />
      <Music track="MP_CEMETERY_SONG_03" mood="CEMETERY_SONG_03_1_3_4_6" />
    </MoodSet>
    <MoodSet name="mp_MusicMood_Grab_NotLongLeft_NeverHadBag" fadeIn="1">
      <Music track="MP_CEMETERY_SONG_03" mood="CEMETERY_SONG_03_1_4_6" />
      <Music track="MP_CEMETERY_SONG_03" mood="CEMETERY_SONG_03_2_4_5" />
    </MoodSet>
    <MoodSet name="mp_MusicMood_Generic_Start" fadeIn="0">
      <Music track="MP_CEMETERY_SONG_03" mood="CEMETERY_SONG_03_6" />
      <Music track="MP_CEMETERY_SONG_03" mood="CEMETERY_SONG_03_1" />
    </MoodSet>
    <MoodSet name="mp_MusicMood_Generic_NotLongLeft" fadeIn="2">
      <Music track="MP_CEMETERY_SONG_03" mood="CEMETERY_SONG_03_4_6" />
      <Music track="MP_CEMETERY_SONG_03" mood="CEMETERY_SONG_03_1_3" />
    </MoodSet>
    <MoodSet name="mp_MusicMood_Generic_NotLongLeft_2" fadeIn="2">
      <Music track="MP_CEMETERY_SONG_03" mood="CEMETERY_SONG_03_4_5_6" />
      <Music track="MP_CEMETERY_SONG_03" mood="CEMETERY_SONG_03_1_3_4" />
    </MoodSet>
    <MoodSet name="mp_MusicMood_Bomb_Start" fadeIn="0">
      <Music track="MP_CEMETERY_SONG_03" mood="CEMETERY_SONG_03_1_5" />
    </MoodSet>
    <MoodSet name="mp_MusicMood_Bomb_Planted" fadeIn="1">
      <Music track="MP_CEMETERY_SONG_03" mood="CEMETERY_SONG_03_1_2_5" />
    </MoodSet>
    <MoodSet name="mp_MusicMood_Bomb_Defused" fadeIn="1" oneShot="true">
      <Music mood="MP_CEMETERY_ONESHOT_07" />
    </MoodSet>
    <MoodSet name="mp_MusicMood_Kidnap_Start" fadeIn="0">
      <Music track="MP_CEMETERY_SONG_03" mood="CEMETERY_SONG_03_6" />
    </MoodSet>
    <MoodSet name="mp_MusicMood_Kidnap_VictimEscape" fadeIn="1">
      <Music track="MP_CEMETERY_SONG_03" mood="CEMETERY_SONG_03_4_5_6" />
    </MoodSet>
    <MoodSet name="mp_MusicMood_Siege_Start" fadeIn="0">
      <Music track="MP_CEMETERY_SONG_03" mood="CEMETERY_SONG_03_1_3" />
    </MoodSet>
    <MoodSet name="mp_MusicMood_Siege_LastTurf" fadeIn="1">
      <Music track="MP_CEMETERY_SONG_03" mood="CEMETERY_SONG_03_1_2_3" />
    </MoodSet>
    <MoodSet name="mp_MusicMood_Transit_Start" fadeIn="0">
      <Music track="MP_CEMETERY_SONG_03" mood="CEMETERY_SONG_03_6" />
    </MoodSet>
    <MoodSet name="mp_MusicMood_Transit_LastTurf" fadeIn="1">
      <Music track="MP_CEMETERY_SONG_03" mood="CEMETERY_SONG_03_3_5_6" />
    </MoodSet>
    <MoodSet name="mp_MusicMood_TurfGrab_Start" fadeIn="0">
      <Music track="MP_CEMETERY_SONG_03" mood="CEMETERY_SONG_03_2" />
    </MoodSet>
    <MoodSet name="mp_MusicMood_TurfGrab_NotLongLeft_1" fadeIn="1">
      <Music track="MP_CEMETERY_SONG_03" mood="CEMETERY_SONG_03_2_3_5" />
    </MoodSet>
    <MoodSet name="mp_MusicMood_TurfGrab_NotLongLeft_2" fadeIn="1" oneShot="true">
      <Music mood="MP_CEMETERY_ONESHOT_07" />
    </MoodSet>
    <MoodSet name="mp_MusicMood_TotalTurf_Start" fadeIn="0">
      <Music track="MP_CEMETERY_SONG_03" mood="CEMETERY_SONG_03_6" />
    </MoodSet>
    <MoodSet name="mp_MusicMood_TotalTurf_NotLongLeft_1" fadeIn="1">
      <Music track="MP_CEMETERY_SONG_03" mood="CEMETERY_SONG_03_4_5_6" />
    </MoodSet>
    <MoodSet name="mp_MusicMood_TotalTurf_NotLongLeft_2" fadeIn="1" oneShot="true">
      <Music mood="MP_CEMETERY_ONESHOT_07" />
    </MoodSet>
  </MoodSets>
  <MissionSetups>
    <SpawnGroups>
      <SpawnGroup name="DM_spGroup_01" levelResize="0">
        <IntroCutscene cutscene="CEM_ESTABLISH_01" />
        <IntroCutscene cutscene="CEM_ESTABLISH_02" />
        <IntroCutscene cutscene="CEM_ESTABLISH_03" />
        <IntroCutscene cutscene="CEM_ESTABLISH_04" />
        <IntroCutscene cutscene="CEM_ESTABLISH_05" />
        <IntroCutscene cutscene="CEM_ESTABLISH_06" />
      </SpawnGroup>
    </SpawnGroups>
    <LMSSpawnGroups />
    <SpawnGroupPairings>
      <SpawnGroupPairing cutsceneGroupA="cut_spGroup_03" cutsceneGroupB="cut_spGroup_04" cutsceneNonGW="CEM_ESTABLISH_01">
        <Vehicles />
      </SpawnGroupPairing>
      <SpawnGroupPairing cutsceneGroupA="cut_spGroup_01" cutsceneGroupB="cut_spGroup_03" cutsceneNonGW="CEM_ESTABLISH_02">
        <Vehicles />
      </SpawnGroupPairing>
      <SpawnGroupPairing cutsceneGroupA="cut_spGroup_01" cutsceneGroupB="cut_spGroup_04" cutsceneNonGW="CEM_ESTABLISH_03">
        <Vehicles />
      </SpawnGroupPairing>
      <SpawnGroupPairing cutsceneGroupA="cut_spGroup_01" cutsceneGroupB="cut_spGroup_05" cutsceneNonGW="CEM_ESTABLISH_04">
        <Vehicles />
      </SpawnGroupPairing>
      <SpawnGroupPairing cutsceneGroupA="cut_spGroup_02" cutsceneGroupB="cut_spGroup_03" cutsceneNonGW="CEM_ESTABLISH_05">
        <Vehicles />
      </SpawnGroupPairing>
      <SpawnGroupPairing cutsceneGroupA="cut_spGroup_03" cutsceneGroupB="cut_spGroup_05" cutsceneNonGW="CEM_ESTABLISH_06">
        <Vehicles />
      </SpawnGroupPairing>
      <SpawnGroupPairing cutsceneGroupA="cut_spGroup_01" cutsceneGroupB="cut_spGroup_02" cutsceneNonGW="CEM_ESTABLISH_01">
        <Vehicles />
      </SpawnGroupPairing>
      <SpawnGroupPairing cutsceneGroupA="cut_spGroup_02" cutsceneGroupB="cut_spGroup_04" cutsceneNonGW="CEM_ESTABLISH_02">
        <Vehicles />
      </SpawnGroupPairing>
    </SpawnGroupPairings>
    <MatchEndCutscenes />
    <BombSetups />
    <DeliverySetups />
    <PickupSetups />
    <SiegeSetups />
    <TotalTurfSetups />
    <TransitSetups />
    <TurfGrabSetups />
  </MissionSetups>
</LevelData>