2.0


#########################################
# GPU EFFECTS
#########################################
#
#  System 0 - gpu drop particle system
#  System 1 - gpu mist particle system
#  System 2 - gpu ground particle system
#
#  Type 0 - driven by the rain variable
#  Type 1 - driven by the snow variable
#  Type 2 - driven by the sandstorm variable
#
#########################################

WEATHER_GPUFX_START

# NAME			SYS	TEXTURE_A	TEXTURE_B		TEXTURE_HIGHRES		TYPE	WINDSCALE	GRAVITYZ	EMITTER				RENDER

SNOW_LIGHT		0	snow		snowanim		snow_highres		1		0.4			-0.50		snowlight_emitter	snowlight_render


WEATHER_GPUFX_END


#########################################
# WEATHER TYPES
#########################################

WEATHER_TYPES_START

# NAME			SUN		CLOUD	WIND	RAIN	SNOW	FOG		LIGHTNING	SANDSTORM	GPUFX			GPUMIST		GPUGROUND


SNOW_LIGHT		0.00	0.50	0.25	0.00	1.00	0.00	0			0			SNOW_LIGHT		-			-



WEATHER_TYPES_END


#########################################
# WEATHER CYCLE 
#########################################
#
# TYPES MUST EXIST IN THE WEATHER TYPES
# SECTION ABOVE (128 MAX)
#
#########################################

WEATHER_CYCLE_START
	
SNOW_LIGHT


WEATHER_CYCLE_END





